Advantages
Select an affinity above to see the advantages
To see hyper bonuses see the classes page
All Affinities
Air
Synergies Details
Air Illuvials gain Dodge chance.
3
20 Agility
6
35 Agility
9
50 Agility
Bloom
+
Synergies Details
Innate: Bloom Units blossom 7 seconds after Combat Start, gaining Health Regen, Grit and Resolve.
Bloom Units gain Max Health after blossoming
2
25% Max Health
3
38% Max Health
4
50% Max Health
Dust
+
Synergies Details
Innate: Dust Units gain Dodge Chance, and upon dodging, gain Grit and Resolve.
When Vanquished, Dust Units release a Large dustcloud (35 Hexes) Blinding Enemies.
2
6 Seconds Blind Duration
3
9 Seconds Blind Duration
4
12 Seconds Blind Duration
Earth
Synergies Details
Earth Illuvials gain Grit and Resolve.
3
25 Grit & Resolve
6
40 Grit & Resolve
9
55 Grit & Resolve
Fire
Synergies Details
Fire Units' Omega Ability empowers their next Attack to deal additional damage in Large Area (30 Hexes)
3
150% Max Energy as Energy Damage
6
250% Max Energy as Energy Damage
9
325% Max Energy as Energy Damage
Frost
+
Synergies Details
Innate: Frost Units gain Dodge Chance, and upon Dodging gain Energy and apply Frost on the Attacker.
Frost Units apply Frost on Enemies within a Medium Area. (25 Hexes)
2
Inflict Frost Every 5 Seconds
3
Inflict Frost Every 4 Seconds
4
Inflict Frost Every 3 Seconds
Granite
+
Synergies Details
Innate: Granite Units gain Grit and Resolve.
On Battle Start, Grantite Units become Invulnerable.
2
Invulnerable for 4 seconds
3
Invulnerable for 5 seconds
4
Invulnerable for 6 seconds
Inferno
+
Synergies Details
Innate: Inferno Units' Omega Ability empowers their next Attack to deal additional damage in a Medium Area (30 Hexes)
Inferno Units gain additional empowered Attacks.
2
1 Additional Attack
3
2 Additional Attacks
4
3 Additional Attacks
Magma
+
Synergies Details
Innate: Magma Units create Molten Ground in a Medium Area (25 Hexes) for 6 seconds on Omega. Molten Ground deals damage to Enemies every second and Magma Units on Molten Ground gain Grit & Resolve.
Magma Units radiate extreme heat, dealing damage to Enemies in a Medium Area around themselves. (25 Hexes)
2
30 Energy Damage per second
3
45 Energy Damage per second
4
60 Energy Damage per second
Mud
+
Synergies Details
Innate: Mud Units gain Energy, Grit and Resolve when receiving damage (Max 5 Stacks).
Mud Units' attacks decrease their target's Attack Speed and Movement Speed for 4 seconds.
2
20% Movement & Attack Speed Reduction
3
30% Movement & Attack Speed Reduction
4
40% Movement & Attack Speed Reduction
Nature
Synergies Details
The first time Nature Units drop below 50% Health, they Heal over 3 seconds.
3
30% Max Health Recovery
6
50% Max Health Recovery
9
70% Max Health Recovery
Toxic
+
Synergies Details
Innate: When a Poisoned Enemy is within a Medium Area (25 Hexes), Toxic Units gain Energy and Health Regen.
When Vanquished, Toxic Units explode Poisoning and dealing Damage in a Large Area (30 Hexes)
2
30% Max Health as Energy Damage
3
40% Max Health as Energy Damage
4
50% Max Health as Energy Damage
Shock
+
Synergies Details
Innate: Shock Units gain Dodge Chance, and upon Dodging fire a lightning bolt at the Attacker.
Shock Synergy causes the lighting bolt to jump to additional targets.
2
1 Addition Targets Hit
3
2 Addition Targets Hit
4
3 Addition Targets Hit
Spore
+
Synergies Details
Innate: Spore Units gain Dodge Chance and Heal upon dodging.
When Vanquished, Spore Units decrease the Attack Damage of their Vanquisher for 8 seconds.
2
50% Attack Speed Reduction
3
65% Attack Speed Reduction
4
80% Attack Speed Reduction
Steam
+
Synergies Details
Innate: On Combat Start and every 10 seconds, Steam Units are engulfed with steam for 3 seconds, increasing their Energy Regen and Energy Attack Damage.
When engulfed they deal damage in a 25 hexradius.
2
200 Energy Damage
3
300 Energy Damage
4
400 Energy Damage
Tempest
+
Synergies Details
Innate: Tempest Unites gain Dodge Chance.
Upon Dodging, Tempest Units deal damage to their Target.
2
100 Pure Damage
3
150 Pure Damage
4
200 Pure Damage
Tsunami
+
Synergies Details
Innate: Tsunami Units gain Energy Regeneration
After using their Omega Ability, Tsunami Units gain Energy.
2
20% Max Energy restored
3
30% Max Energy restored
4
40% Max Energy restored
Verdant
+
Synergies Details
Innate: The first time Verdant Units drop below 50% Health, they Heal for a percentage of their Max Health over 5 seconds.
The first time Verdant Units drop below 50% Health, they create a Large Healing Area. (30 Hexes)
2
30 Health Recovery per Second
3
40 Health Recovery per Second
4
50 Health Recovery per Second
Water
Synergies Details
Water Illuvials gain Energy Regen.
3
3 Energy Regen
6
5 Energy Regen
9
7 Energy Regen
Wildfire
+
Synergies Details
Innate: On Omega, Wildfire Units Heal and empower their next attack, applying a 5 second DOT that can spread to a nearby Enemy.
The DOT can spread additional times.
2
2 Max Units
3
3 Max Units
4
4 Max Units
Advantages
-4
-3
-2
-1
0
+1
+2
+3
+4
Air
Synergies Details
Air Illuvials gain Dodge chance.
3
20 Agility
6
35 Agility
9
50 Agility
Bloom
+
Synergies Details
Innate: Bloom Units blossom 7 seconds after Combat Start, gaining Health Regen, Grit and Resolve.
Bloom Units gain Max Health after blossoming
2
25% Max Health
3
38% Max Health
4
50% Max Health
Dust
+
Synergies Details
Innate: Dust Units gain Dodge Chance, and upon dodging, gain Grit and Resolve.
When Vanquished, Dust Units release a Large dustcloud (35 Hexes) Blinding Enemies.
2
6 Seconds Blind Duration
3
9 Seconds Blind Duration
4
12 Seconds Blind Duration
Earth
Synergies Details
Earth Illuvials gain Grit and Resolve.
3
25 Grit & Resolve
6
40 Grit & Resolve
9
55 Grit & Resolve
Fire
Synergies Details
Fire Units' Omega Ability empowers their next Attack to deal additional damage in Large Area (30 Hexes)
3
150% Max Energy as Energy Damage
6
250% Max Energy as Energy Damage
9
325% Max Energy as Energy Damage
Frost
+
Synergies Details
Innate: Frost Units gain Dodge Chance, and upon Dodging gain Energy and apply Frost on the Attacker.
Frost Units apply Frost on Enemies within a Medium Area. (25 Hexes)
2
Inflict Frost Every 5 Seconds
3
Inflict Frost Every 4 Seconds
4
Inflict Frost Every 3 Seconds
Granite
+
Synergies Details
Innate: Granite Units gain Grit and Resolve.
On Battle Start, Grantite Units become Invulnerable.
2
Invulnerable for 4 seconds
3
Invulnerable for 5 seconds
4
Invulnerable for 6 seconds
Inferno
+
Synergies Details
Innate: Inferno Units' Omega Ability empowers their next Attack to deal additional damage in a Medium Area (30 Hexes)
Inferno Units gain additional empowered Attacks.
2
1 Additional Attack
3
2 Additional Attacks
4
3 Additional Attacks
Magma
+
Synergies Details
Innate: Magma Units create Molten Ground in a Medium Area (25 Hexes) for 6 seconds on Omega. Molten Ground deals damage to Enemies every second and Magma Units on Molten Ground gain Grit & Resolve.
Magma Units radiate extreme heat, dealing damage to Enemies in a Medium Area around themselves. (25 Hexes)
2
30 Energy Damage per second
3
45 Energy Damage per second
4
60 Energy Damage per second
Mud
+
Synergies Details
Innate: Mud Units gain Energy, Grit and Resolve when receiving damage (Max 5 Stacks).
Mud Units' attacks decrease their target's Attack Speed and Movement Speed for 4 seconds.
2
20% Movement & Attack Speed Reduction
3
30% Movement & Attack Speed Reduction
4
40% Movement & Attack Speed Reduction
Nature
Synergies Details
The first time Nature Units drop below 50% Health, they Heal over 3 seconds.
3
30% Max Health Recovery
6
50% Max Health Recovery
9
70% Max Health Recovery
Toxic
+
Synergies Details
Innate: When a Poisoned Enemy is within a Medium Area (25 Hexes), Toxic Units gain Energy and Health Regen.
When Vanquished, Toxic Units explode Poisoning and dealing Damage in a Large Area (30 Hexes)
2
30% Max Health as Energy Damage
3
40% Max Health as Energy Damage
4
50% Max Health as Energy Damage
Shock
+
Synergies Details
Innate: Shock Units gain Dodge Chance, and upon Dodging fire a lightning bolt at the Attacker.
Shock Synergy causes the lighting bolt to jump to additional targets.
2
1 Addition Targets Hit
3
2 Addition Targets Hit
4
3 Addition Targets Hit
Spore
+
Synergies Details
Innate: Spore Units gain Dodge Chance and Heal upon dodging.
When Vanquished, Spore Units decrease the Attack Damage of their Vanquisher for 8 seconds.
2
50% Attack Speed Reduction
3
65% Attack Speed Reduction
4
80% Attack Speed Reduction
Steam
+
Synergies Details
Innate: On Combat Start and every 10 seconds, Steam Units are engulfed with steam for 3 seconds, increasing their Energy Regen and Energy Attack Damage.
When engulfed they deal damage in a 25 hexradius.
2
200 Energy Damage
3
300 Energy Damage
4
400 Energy Damage
Tempest
+
Synergies Details
Innate: Tempest Unites gain Dodge Chance.
Upon Dodging, Tempest Units deal damage to their Target.
2
100 Pure Damage
3
150 Pure Damage
4
200 Pure Damage
Tsunami
+
Synergies Details
Innate: Tsunami Units gain Energy Regeneration
After using their Omega Ability, Tsunami Units gain Energy.
2
20% Max Energy restored
3
30% Max Energy restored
4
40% Max Energy restored
Verdant
+
Synergies Details
Innate: The first time Verdant Units drop below 50% Health, they Heal for a percentage of their Max Health over 5 seconds.
The first time Verdant Units drop below 50% Health, they create a Large Healing Area. (30 Hexes)
2
30 Health Recovery per Second
3
40 Health Recovery per Second
4
50 Health Recovery per Second
Water
Synergies Details
Water Illuvials gain Energy Regen.
3
3 Energy Regen
6
5 Energy Regen
9
7 Energy Regen
Wildfire
+
Synergies Details
Innate: On Omega, Wildfire Units Heal and empower their next attack, applying a 5 second DOT that can spread to a nearby Enemy.
The DOT can spread additional times.
2
2 Max Units
3
3 Max Units
4
4 Max Units