Aegis
Empath
+
BulwarkOn Combat Start, Aegis Units Shield their closest Ally and grant them a portion of their Resistances
2
400 Shield, 40% of their Physical and Energy Resist
3
600 Shield, 50% of their Physical and Energy Resist
4
800 Shield, 60% of their Physical and Energy Resist
Arcanite
Psion
+
FighterArcanite Units gain additional Energy Attack Damage from their Omega Power and on Omega, gain Attack Speed for 5 seconds.
2
35% of Omega Power as Attack Damage, 20% of Energy Cost as Attack Speed
3
50% of Omega Power as Attack Damage, 30% of Energy Cost as Attack Speed
4
65% of Omega Power as Attack Damage, 40% of Energy Cost as Attack Speed
Behemoth
Bulwark
+
FighterEvery 4th Attack, Behemoth Units deal increased Damage and Stun their target
2
20% Max Health as additional Physical Damage, Stun for, 1.5 second
3
25% Max Health as additional Physical Damage, Stun for, 2 second
4
30% Max Health as additional Physical Damage, Stun for, 2.5 second
Berserker
Fighter
+
FighterEvery 3rd Attack, Berserker Units deal increased Damage and gain stacking Attack Speed for the rest of Combat.
2
150% Additional Damage 5% Attack Speed
3
200% Additional Damage 6% Attack Speed
4
250% Additional Damage 7% Attack Speed
Bulwark
Your team gains additional Physical and Energy Resist , Bulwark Units gain more.
3
20 Physical & Energy Resist, 40 for Bulwark Units
5
35 Physical & Energy Resist, 80 for Bulwark Units
7
50 Physical & Energy Resist, 120 for Bulwark Units
Empath
Your team gains a Shield and Increased Healing Efficiency on Battle Start, Empath Units gain more.
3
150 Shield and 7% Increased Healing Efficiency. 300 & 15% for Empath Units
5
225 Shield and 14% Increased Healing Efficiency. 450 & 30% for Empath Units
7
350 Shield and 21% Increased Healing Efficiency. 700 & 45% for Empath Units
Enchanter
Psion
+
EmpathOn Omega, Enchanter Units grant their Allies a Shield for 6 seconds and deal Pure Damage in a 16 Hex Area around those Allies
2
100 Shield, 100 Pure Damage
3
120 Shield, 120 Pure Damage
4
140 Shield, 140 Pure Damage
Fighter
Your team gains additional Attack Speed Fighter Units gain more.
3
10% Attack Speed, 25% for Fighter Units
5
16% Attack Speed, 40% for Fighter Units
7
22% Attack Speed, 60% for Fighter Units
Harbinger
Bulwark
+
PsionHarbingers gain additional Resistances for 5 seconds on Omega and when Vanquished, increase the Omega Power of their highest Omega Power Ally.
2
75 Physical and Energy Resist, 100 Omega Power
3
100 Physical and Energy Resist, 125 Omega Power
4
125 Physical and Energy Resist, 150 Omega Power
Invoker
Psion
+
PsionInvoker units' Omega grants all Invokers Omega Power
2
12% Max Energy as Omega Power
3
15% Max Energy as Omega Power
4
20% Max Energy as Omega Power
Colossus
Bulwark
+
BulwarkColossus Units gain Max Health and Resistances. 1 second after Combat Start, they Taunt Enemies in a 26 Hexe Area for 3 seconds.
2
400 Max Health, 40 Energy and Physical Resistance
3
600 Max Health, 60 Energy and Physical Resistance
4
800 Max Health, 80 Energy and Physical Resistance
Mystic
Empath
+
EmpathEvery 8 seconds, Mystic Units Shield Allies for 5 seconds, Shielded Allies gain Attack Speed.
2
200 Shield, 15% Attack Speed
3
250 Shield, 20% Attack Speed
4
300 Shield, 30% Attack Speed
Phantom
Psion
+
RogueInnate: At the start of Combat, Phantom Units blink to the opposite side of the board. Phantom Units gain Crit Chance , their Omega Ability can Critically Strike, and when dealing a Critical Strike, they gain Omega Power . Upon landing after blinking, Phantom Units deal Energy Damage to surrounding enemies in a Medium Area
2
15% Crit Chance, 2 Omega Power on Crit, 150 Energy Damage to surrounding enemies
3
20% Crit Chance, 3 Omega Power on Crit, 175 Energy Damage to surrounding enemies
4
25% Crit Chance, 4 Omega Power on Crit, 200 Energy Damage to surrounding enemies
Predator
Rogue
+
RogueInnate: At the start of Combat, Predator Units blink to the opposite side of the board. Predator Units gain Crit Chance Crit Amp and Execute . Upon landing after blinking, Predator Units' first Attack Crits with 150% increased Damage.
2
25% Crit Chance, 40 Crit Amp and Execute Enemies below 10% Health
3
35% Crit Chance, 50 Crit Amp and Execute Enemies below 15% Health
4
50% Crit Chance, 60 Crit Amp and Execute Enemies below 20% Health
Psion
Your team gains additional Omega Power , Psion Units gain more.
3
20 Omega Power, 45 for Psion Units
5
35 Omega Power, 80 for Psion Units
7
50 Omega Power, 115 for Psion Units
Revenant
Empath
+
RogueInnate: At the start of Combat, Revenant Units blink to the opposite side of the board. Revenant Units gain Crit Chance and On Takedown Shield Allies in a Medium Area for 5 seconds (25 Hexes) Upon landing after blinking, each Revenant Unit decreases the Attack Speed of Enemies in a Medium Area (25 Hexes) by 20% for 5 seconds.
2
25% Crit Chance, 400 Shield
3
35% Crit Chance, 450 Shield
4
45% Crit Chance, 500 Shield
Rogue
Innate: At the start of Combat, Rogues Units blink to the opposite side of the board. Your team gains additional Crit Chance and Crit Amp Rogue Units gain more
2
10% Crit Chance and 8 Amp, 25% Chance and 20 Amp for Rogue Units
4
20% Crit Chance and 14 Amp, 40% Chance and 30 Amp for Rogue Units
6
35% Crit Chance and 25 Amp, 60% Chance and 45 Amp for Rogue Units
Slayer
Rogue
+
FighterInnate: At the start of Combat, Slayer Units blink to the opposite side of the board Slayer Units gain Crit Chance and on Vanquish gain Attack Speed . Upon landing after blinking, Slayer units gain 40% Attack Speed for 5 seconds.
2
25% Crit Chance, 20 Attack Speed on Vanquish
3
35% Crit Chance, 25 Attack Speed on Vanquish
4
50% Crit Chance, 30 Attack Speed on Vanquish
Templar
Empath
+
FighterEvery 3rd Attack, Templar Units deal increased Damage and decrease their Target's Resistances , distributing it to Allies in a Large Area.
2
80% Damage, 4 Physical and Energy Resist
3
120% Damage, 5 Physical and Energy Resist
4
160% Damage, 6 Physical and Energy Resist
Vanguard
Bulwark
+
RogueInnate: At the start of Combat, Vanguard Units blink to the opposite side of the board. Vanguard Units gain Crit Chance On Crit they gain a shield for 5 seconds. On Takedown they enrage, taking less damage and Taunting Enemies for 4 seconds in a Medium Area. (25 Hexes) Upon landing after blinking, Vanguard Units' first Attack Stuns for 2 seconds.
2
25% Crit Chance, 45 Shield 50% Less Damage Taken
3
35% Crit Chance, 55 Shield 60% Less Damage Taken
4
50% Crit Chance, 65 Shield 70% Less Damage Taken
Aegis
Empath
+
BulwarkOn Combat Start, Aegis Units Shield their closest Ally and grant them a portion of their Resistances
2
400 Shield, 40% of their Physical and Energy Resist
3
600 Shield, 50% of their Physical and Energy Resist
4
800 Shield, 60% of their Physical and Energy Resist
Arcanite
Psion
+
FighterArcanite Units gain additional Energy Attack Damage from their Omega Power and on Omega, gain Attack Speed for 5 seconds.
2
35% of Omega Power as Attack Damage, 20% of Energy Cost as Attack Speed
3
50% of Omega Power as Attack Damage, 30% of Energy Cost as Attack Speed
4
65% of Omega Power as Attack Damage, 40% of Energy Cost as Attack Speed
Behemoth
Bulwark
+
FighterEvery 4th Attack, Behemoth Units deal increased Damage and Stun their target
2
20% Max Health as additional Physical Damage, Stun for, 1.5 second
3
25% Max Health as additional Physical Damage, Stun for, 2 second
4
30% Max Health as additional Physical Damage, Stun for, 2.5 second
Berserker
Fighter
+
FighterEvery 3rd Attack, Berserker Units deal increased Damage and gain stacking Attack Speed for the rest of Combat.
2
150% Additional Damage 5% Attack Speed
3
200% Additional Damage 6% Attack Speed
4
250% Additional Damage 7% Attack Speed
Bulwark
Your team gains additional Physical and Energy Resist , Bulwark Units gain more.
3
20 Physical & Energy Resist, 40 for Bulwark Units
5
35 Physical & Energy Resist, 80 for Bulwark Units
7
50 Physical & Energy Resist, 120 for Bulwark Units
Empath
Your team gains a Shield and Increased Healing Efficiency on Battle Start, Empath Units gain more.
3
150 Shield and 7% Increased Healing Efficiency. 300 & 15% for Empath Units
5
225 Shield and 14% Increased Healing Efficiency. 450 & 30% for Empath Units
7
350 Shield and 21% Increased Healing Efficiency. 700 & 45% for Empath Units
Enchanter
Psion
+
EmpathOn Omega, Enchanter Units grant their Allies a Shield for 6 seconds and deal Pure Damage in a 16 Hex Area around those Allies
2
100 Shield, 100 Pure Damage
3
120 Shield, 120 Pure Damage
4
140 Shield, 140 Pure Damage
Fighter
Your team gains additional Attack Speed Fighter Units gain more.
3
10% Attack Speed, 25% for Fighter Units
5
16% Attack Speed, 40% for Fighter Units
7
22% Attack Speed, 60% for Fighter Units
Harbinger
Bulwark
+
PsionHarbingers gain additional Resistances for 5 seconds on Omega and when Vanquished, increase the Omega Power of their highest Omega Power Ally.
2
75 Physical and Energy Resist, 100 Omega Power
3
100 Physical and Energy Resist, 125 Omega Power
4
125 Physical and Energy Resist, 150 Omega Power
Invoker
Psion
+
PsionInvoker units' Omega grants all Invokers Omega Power
2
12% Max Energy as Omega Power
3
15% Max Energy as Omega Power
4
20% Max Energy as Omega Power
Colossus
Bulwark
+
BulwarkColossus Units gain Max Health and Resistances. 1 second after Combat Start, they Taunt Enemies in a 26 Hexe Area for 3 seconds.
2
400 Max Health, 40 Energy and Physical Resistance
3
600 Max Health, 60 Energy and Physical Resistance
4
800 Max Health, 80 Energy and Physical Resistance
Mystic
Empath
+
EmpathEvery 8 seconds, Mystic Units Shield Allies for 5 seconds, Shielded Allies gain Attack Speed.
2
200 Shield, 15% Attack Speed
3
250 Shield, 20% Attack Speed
4
300 Shield, 30% Attack Speed
Phantom
Psion
+
RogueInnate: At the start of Combat, Phantom Units blink to the opposite side of the board. Phantom Units gain Crit Chance , their Omega Ability can Critically Strike, and when dealing a Critical Strike, they gain Omega Power . Upon landing after blinking, Phantom Units deal Energy Damage to surrounding enemies in a Medium Area
2
15% Crit Chance, 2 Omega Power on Crit, 150 Energy Damage to surrounding enemies
3
20% Crit Chance, 3 Omega Power on Crit, 175 Energy Damage to surrounding enemies
4
25% Crit Chance, 4 Omega Power on Crit, 200 Energy Damage to surrounding enemies
Predator
Rogue
+
RogueInnate: At the start of Combat, Predator Units blink to the opposite side of the board. Predator Units gain Crit Chance Crit Amp and Execute . Upon landing after blinking, Predator Units' first Attack Crits with 150% increased Damage.
2
25% Crit Chance, 40 Crit Amp and Execute Enemies below 10% Health
3
35% Crit Chance, 50 Crit Amp and Execute Enemies below 15% Health
4
50% Crit Chance, 60 Crit Amp and Execute Enemies below 20% Health
Psion
Your team gains additional Omega Power , Psion Units gain more.
3
20 Omega Power, 45 for Psion Units
5
35 Omega Power, 80 for Psion Units
7
50 Omega Power, 115 for Psion Units
Revenant
Empath
+
RogueInnate: At the start of Combat, Revenant Units blink to the opposite side of the board. Revenant Units gain Crit Chance and On Takedown Shield Allies in a Medium Area for 5 seconds (25 Hexes) Upon landing after blinking, each Revenant Unit decreases the Attack Speed of Enemies in a Medium Area (25 Hexes) by 20% for 5 seconds.
2
25% Crit Chance, 400 Shield
3
35% Crit Chance, 450 Shield
4
45% Crit Chance, 500 Shield
Rogue
Innate: At the start of Combat, Rogues Units blink to the opposite side of the board. Your team gains additional Crit Chance and Crit Amp Rogue Units gain more
2
10% Crit Chance and 8 Amp, 25% Chance and 20 Amp for Rogue Units
4
20% Crit Chance and 14 Amp, 40% Chance and 30 Amp for Rogue Units
6
35% Crit Chance and 25 Amp, 60% Chance and 45 Amp for Rogue Units
Slayer
Rogue
+
FighterInnate: At the start of Combat, Slayer Units blink to the opposite side of the board Slayer Units gain Crit Chance and on Vanquish gain Attack Speed . Upon landing after blinking, Slayer units gain 40% Attack Speed for 5 seconds.
2
25% Crit Chance, 20 Attack Speed on Vanquish
3
35% Crit Chance, 25 Attack Speed on Vanquish
4
50% Crit Chance, 30 Attack Speed on Vanquish
Templar
Empath
+
FighterEvery 3rd Attack, Templar Units deal increased Damage and decrease their Target's Resistances , distributing it to Allies in a Large Area.
2
80% Damage, 4 Physical and Energy Resist
3
120% Damage, 5 Physical and Energy Resist
4
160% Damage, 6 Physical and Energy Resist
Vanguard
Bulwark
+
RogueInnate: At the start of Combat, Vanguard Units blink to the opposite side of the board. Vanguard Units gain Crit Chance On Crit they gain a shield for 5 seconds. On Takedown they enrage, taking less damage and Taunting Enemies for 4 seconds in a Medium Area. (25 Hexes) Upon landing after blinking, Vanguard Units' first Attack Stuns for 2 seconds.
2
25% Crit Chance, 45 Shield 50% Less Damage Taken
3
35% Crit Chance, 55 Shield 60% Less Damage Taken
4
50% Crit Chance, 65 Shield 70% Less Damage Taken
Hyper / Hyperactive:
Combat units gain Hyper when their Affinity counters an Affinity that their opponents have. The greater the number of units they Counter in a 50 hex radius, the faster they gain Hyper. When a Unit reaches 100 Hyper they become Hyperactive. Gaining powerful bonuses depending on their classes. Composite Classes gain half the bonuses of their Primary Classes. (EG Arcanite gains Half the Fighter bonus and half the Psion)
Combat units gain Hyper when their Affinity counters an Affinity that their opponents have. The greater the number of units they Counter in a 50 hex radius, the faster they gain Hyper. When a Unit reaches 100 Hyper they become Hyperactive. Gaining powerful bonuses depending on their classes. Composite Classes gain half the bonuses of their Primary Classes. (EG Arcanite gains Half the Fighter bonus and half the Psion)
- General: Every Combat Unit receives 25% increased Attack Speed when they become Hyperactive.
- Fighter: Upon becoming Hyperactive, Fighters gain 35% Attack Speed, and their Attacks Pierce 25% of Physical and Energy Resistance.
- Bulwark: Upon becoming Hyperactive, Bulwarks gain Hardened for 8 seconds, gain 20% more Physical and Energy Resistance and gain 2% of Maximum Health as Health Regeneration for the rest of Combat.
- Rogue: Upon becoming Hyperactive, Rogues gain 10% Savagery and every third Attack they deal inflicts Silence for 1 second.
- Psion: Upon becoming Hyperactive, Psions gain 30% Omega Power, their Omega Abilities gain Splash dealing 100 Energy Damage in a Radius of 10 and refund 10 Energy.
- Empath: Upon becoming Hyper, Empaths Heal Allies for 30 Health and provide 3 Energy in a Radius of 20 around themselves every 3 seconds.